6th January 2026: Warden You Believe It
Much like with my Terraria shenanigans from a couple of years ago, I was again motivated to play a game thanks to the chaos experienced by streamer Preach recently.
The game in question this time is Prison Architect, a game I've owned for many years and never touched. The closest I got to playing it was when the multiplayer update came out, and I installed it back then hoping that Scoob and I would give it a try, but it never happened.
So it's been pretty cool to finally get some use out of it.
After a bit of research, I learned that the developers of this game changed a few years back, and a lot of people have not been happy about it. Luckily, I'd still got my old downloads from GOG, so that is the version I've played.
Like with Terraria, I didn't really want to "play the game properly" as such. I just wanted to build something. To this end, I allowed myself infinite money, and turned off failure states. Unfortunately, like Terraria, I couldn't just build something without actually having at least some gameplay, as things had to be unlocked through game progression.
Now, you might think this would make the game very easy, and in some ways it was. But the fact that I was just diving straight into a big sandbox build with no tutorials was still pretty intimidating. It didn't help that the controls of the game are bonkers, and there are no rebindable options, even through config files and such.
I suppose I could have looked at using something like GlovePie to remap everything, but whatever.
I started off with a small build for a few minimum security prisoners, and just kept adding rooms and cells until I'd got 24 settled in and seemingly happy.
It was during this time that I learned all about the regime, programs, deployments, logistics, patrols and all of the other little things that were required to keep things running smoothly and with as much automation as possible.
While all that was going on, I started building a second cell block, this time to take 40 prisoners, who would be a slightly rougher bunch and would be placed in medium security. This included an extra perimeter fence and extra dogs to patrol among them.
I didn't add them slowly like I did with my first bunch of hoodlums, and instead opened the prison up to all 40 at the same time. As you would expect, chaos quickly ensued, with these prisoners beating each other up and leaving blood trails all through the cell block as well as in the cafeteria.
Absolute savages, ruining my nice clean floors. How dare they! And ruining my 29 day no incident streak to boot. Just rude.
It was always my intent to build a third block for high security prisoners, with armed guards and sniper towers, but soon after adding the second bunch of prisoners, and getting them to settle down, I've decided to move on. Believe it or not, I actually spent quite a bit of time over 6 days just getting to this point, so it's had enough time out of me for now.
If I come back to it, I might even try the more up to date version. I mean, I know people have commented on how buggy it has been since the devs changed, but it's not like I was free of them using this version.
Primarily, I had constant issues with the graphics flickering at the top of the screen that just kept happening at random times. For some weird reason, taking a screenshot would not show the flickering, so I had to snap this issue with my camera.
I've never seen weirdness like that before, and hopefully never again.




















